"Glad you were in the neighborhood. We'll need to stick together to get through this." Allen replied. "The fact is that none of us know what's really happening out there. Together we can watch each others backs and survive."
In the last scenario, the group added Ella, she had been masquerading as a zombie to survive. She is Rep 4, armed with a pistol and an improvised melee weapon (in this case, a golf club) and has the Agile attribute. The figure is a Wargames Factory Survivors: The Women build.
|Ella, ready for a long drive!|
The group has been watching the local news and what international news they can find. What they get is a confusing picture of contradictions and seemingly draconian measures. There are dusk to dawn curfews, reports of looters, shootings, and general chaos. As a whole, they could see the world spiraling out of control, but they were relatively safe where they were.
Dawn was up late, she had been for days now. Sitting in the front room watching the night slide by silently, she could deal with the horrors. She desperately missed Cindy. From the start, Cindy had saved Dawn - pulled her from the traffic jam, and staying together until they met Mark and the rest. Dawn was happy she was with them, but she missed her home, and just wanted things back to normal.
Headlights played across the front of the house, shutting off as three cars rolled down the street. Two sports cars and a pickup truck drove to the corner, parking in front of the Richardson house, at 1216 Woodstock Lane. Dawn's eyes flew wide when she saw the armed men and women gathering by the cars. Judging by the gestures, they were going to go into the Richardson house.
"We've gotta help them!" Dawn thought and ran to get everyone awake.
This scenario is 8 gangers attacking a random house at night. The streetlights are working, but otherwise everyone has a 6" vision limit. I rolled a d10, with the various homes being 1-6, and the group's home being 7-10. I rolled a 5, and got the house at 1216 Woodstock. There will be no zombies to start, but 3 PEF's. Instead of the normal encounters for PEFs, these will be 1-4:d6 zombies, 5-6: d3 gangers. They still have to pass 2d vs the encounter rating, just like a normal PEF.
Police response will be 1/2d+1d6 turns, plus a 50% chance they don't show at all. I will roll for the chance on the turn they are supposed to arrive. It would take the group d6 turns to be ready. I rolled a 2, which got them into action pretty quick. The neighbor's at least locked their front door, so that should buy some extra time before things get too bad...
|The gang gets ready to attack|
The door crashed in, and the chainsaw shut off. "Don't come in here" Donald shouted. "I'll shoot!"
"So will we!" Big Money shouted back. "Just walk on out and we'll let ya leave!"
Jackson laughed "Yeah! Just come on out!" They set aside the chainsaw, and got ready to head in.
|Luckily its nothing|
|The truck was just inside the streetlight glow|
|Just like a shooting gallery|
Ella fails her brown pants roll to start the next round of in sight tests. Man, that rule gets annoying.
|Standoff in the dark|
|Moving back in the dark|
|Sneaking through the backyard|
|Wait until they come back!|
firing on the other zombies. All they managed to do was knock one down. Mark took out two with his bat.
|Facing the zombies|
|Just like that, its over.|
Allen and Dawn both passed the checks to stay, luckily it was a successful mission.