"North a few blocks and then we'll head to the right, go east." Trish answered. "We can't go too far north, the army is setup around the gas tanks up here."
"Watch Out!" Blake yelled, dropping into the Hummer from the gunner hatch. An explosion rattled the truck, making Larry swerve across two lanes before regaining control.
"What the hell was that?" Dawn shouted, looking out the window.
"I saw a drone dropping out of the sky." Blake shook his head. "I saw a few drones and at least one helicopter flying around. There's more smoke and explosions a few blocks southeast of here."
Larry turned a corner, avoiding a pile-up that blocked the street. "There are a lot of wrecks out here, and more zombies too." He said as he turned back north. "maybe we should get off the street..."
"Keep moving, whatever is going on, if we keep moving, it will be harder for us to get caught up in it." Dawn said. "Let's keep an eye out for a good defensive location though, just in case."
The group has moved off the highway, and is making their way through the side streets, trying to get out of the city. This board has a planned encounter with a pair of survivors. They are suffering from a break down of their SUV, and will ask for help. The PEFs will be normal, but will have a chance to be the corporate team sent to recover Trish.
This is still day 37, afternoon. The ER is 5, zombies will spawn on a 4+ and there are 13 zombies on the board. The team enters in the Hummer going at speed 16.
|Just head down the street...|
"No problem. I'll try and keep us moving and away from them." Larry said, aiming for a nearby zed.
"Are there people by that SUV and camper?" Dawn said peering ahead. Slow down and let's see if they're friendly."
"Are you crazy?" Trish almost screamed. "Just keep moving, we have to get out of here!"
The first turn, nobody activates, so the only movement is the Hummer moving forward. I hope this isn't the whole game...
As the Hummer moves forward, they clip one zombie.
|It's dangerous to cross outside the crosswalks!|
|Passing through the intersection|
Three more zombies spawn from the engine noise. Otherwise, a very quiet start to the game.
|What do we have here?|
"Just go!" Trish yelled. "We need to keep moving!"
"Calm down. We'll be rolling in a sec." Blake replied. "Maybe they can help us out. If we never stopped for anyone, you'd be dead on the highway."
"Can we keep the argument for later?' Dawn said as she turned towards the pair of survivors by the SUV.
"Hello!" She yelled.
|Mary and Nathan having car troubles|
"Roger. On site in four mikes." A choppy response came over the radio. Hammer allowed himself a small smile.
"Team Alpha - Go." He calmly said into his communicator. The ambush had started.
|More agents arrive|
I had hoped to have this ambush in another scenario later, but the dice decided to move along sooner.
|The agents attack the survivors|
As the agents jumped out of the Hummer, Agent Hammer pulled out the flash-bang. "Remember we need the primary target alive. Eliminate all others as needed. Agent Williams, disable the truck please." He calmly said over the communicator.
We go to in sight checks...
|It could be worse...|
|The Hummer is disabled as Dawn returns fire|
|Hammer throws the flash bang|
|The last agent and Nathan take aim at each other|
|They both manage to kill each other|
|The agents grab their target|
The agents are making a run for the top of the nearby parking ramp, a helicopter is inbound to the top in 4 turns. As they reach the end of the Hummer, I realize they draw line of sight to another PEF. While zombies ignore PEFs, I figure other people can trigger them.
|Another PEF comes in sight|
|Soldiers surprise the agents|
The soldiers are all Rep 4, armed with assault rifles and pistols and are protected. The 'leader' which is the figure with his rifle pointed up, has a grenade as well.
|Military in sight checks|
|Agents in sights|
Hammer turns out to be too far away to be able to fire, so his 4 passes are wasted. Agent Jenkins manages to fire and knock one soldier OOF. The remaining soldier fire on the agents. They fire on the agent carrying Trish, one soldier misses completely, and runs out of ammo! The other two soldiers manage two hits, one hits Trish and she goes OOF, the other shot kills the agent. Really poor shooting from the soldiers.
The soldiers roll, and don't activate this turn. Finally it's time for the zombies to act...
|Zombies crash into the soldiers|
In melee, the soldiers fare a little better. They manage to kill one zed, and knock down another. After all the shooting another 12 zombies spawn, attracted by all the gunfire.
|Zombies roam the streets|
Finally that ends turn 2. Hard to believe that was all one turn.
To be continued...
On a side note, this has been a crazy month. No excuses, just lots of work and family stuff. I'll get the next part to this up soon, no 3 week gap this time!