As she moved off, Dawn considered how she got to this point...
At the end of the last campaign mission, Dawn's entire group decided to leave. They were headed to a survivor enclave while the Phoenix Company returned to their HQ with Trish (a gang member who had been given the "cure"). I had planned to have Dawn interact with some of the enclave, hopefully finding some new companions and then either helping go after the company to get Trish or the cure.
|Dawn and group arrive at the survivor enclave|
|Dawn meets the enclave leaders|
Dawn's new inventory and stat lines are:
Rep 5 (Pep 4/ Sav 4), Attr: Logical (+1 Savvy for mechanical or science check), Hard as Nails (Ignore first human caused obviously dead result, treat as knocked down). Weapons: SMG, Machete, BAP Equipment: Body Armor (counts as protected), Backpack. [6/10 encumbrance] Backpack has: Shotgun, Baseball Bat, Food (3), Luxury (2) [8/10 capacity]
|It doesn't seem that far...|
To represent fewer resources (most places have been looted) I am following a few more rules:
First, I will follow Really Tight Ammo (pg 24 of ATZ:FFO) but when rolling for reloading, a 0d pass will mean out of ammo until more can be located.
Second, looting results from the risk and rewards deck will be changed. To find something, I will draw two cards, if the results match, I find it. Otherwise it is nothing. Two unmatched weapons will give me a unit of ammo for the first weapon card, and drawing the survivor card matches anything. Yep, it's going to be tough to find anything now.
Also, Dawn will be able to forage for food (hunt) which will be a scenario to play. Anytime she manages to 'secure' a location (that is eliminate all zombies and PEFs from a table) and stay for at least a day, Dawn can search with normal chances (not needing matched cards) once per room in any structure. It allows Dawn to trade time for supplies if she needs them.
Dawn considered if she should have stayed with Larry and Blake at the compound. They still had electricity and running water. The hot shower was almost enough to convince her to stay... Something just didn't feel right though, and staying with strangers, even friendly ones, didn't sit well. "I hope Ella is still safe." Dawn mumbled as she picked her way through a rubble filled lot.
Dawn had been making her way east, and was nearing the edge of town. She paused, crouching at a brick wall, looking ahead at the ruins ahead. After surveying the area, Dawn checked her weapons and prepared to move out. "I hope I can find a ride out of here."
|Dawn starts off on her own...|