Dawn looked at Jack and shook her head. "Just pay attention to the road."
Ethan sitting in the middle back seat leaned forward and pointed ahead. "There should be a gas station up ahead, near a cheese factory." Ethan had been through the area, and was helping direct the group to where they might find some fuel. "It was in ruins, but it had a big tank next to the building, maybe it still has some fuel left."
As the car topped a small hill, the sign from the distant gas station was visible. Gleaming stainless steel storage tanks were on the other side of the road, denoting the location of the cheese factory. Jack started slowing the car, steering clear of a tractor sitting in the road. "Looks like there could be some wrecks in the road ahead." He said, adding "Looks like some dead heads wandering around too."
|The group enters the area|
The plan is to drive into the gas station area, deal withe the zombies and PEFs and hopefully get some fuel. If the team can search the large fuel tank for four consecutive turns, they will find d6-1 units of fuel. That plus checking the couple of vehicles, I hope to get enough fuel to continue the trip.
Of course the survivors don't activate the first turn. <sigh> One of those games, I just know it.
|Jack hits the first zombie|
|Jack keeps speeding down the road, towards the wrecks|
"Jack! That's the gas station we're flying past!" Ethan yelled gesturing to the right.
Beckie looked out the window, seeing zombies swarming the gas station lot. "Uhh, guys...I don't think stopping is great idea..."
|The first PEF moves up|
|It's a swarm of zombies!|
This turn gets messy quickly, all of the PEFs pass 2d and move to contact the survivors.
|Another PEF comes out of the car wrecks|
Ahead in the back of a smashed pickup truck, a figure in camouflage stood up waving frantically to the car. "Hey! I need a lift!" The man yelled, looking around the area.
|We meet Gary|
|What is next?|
|A gang emerges from the building|
|Not so good for the survivors|
|The gang is a bit better|
So this is a big mess of a turn. I'll try and keep everything straight, but if I miss something, I'm sure you'll pick it up from the pictures. Resolving the In Sight checks in order, we start with Gary and one of the gangers. The ganger has a machine pistol, and while he probably should shoot a zombie (that is what is closest) he trades fire with Gary.
|Gary kills two and is stunned|
Gary manages to kill two with his assault rifle, and is knocked down by the machine pistol from the ganger. He passes 2d, and is stunned. All told, it's a pretty good result for the survivors. The rest of the gang, with the exception of one is out of range to the car. That makes things a touch easier.
|Two gangers kill the nearest zombies|
The gangers clear out a couple of zombies, and the last one takes a shot at the car (she needs a 6 to damage it) but misses.
|Gang has all fired, time for the survivors to go|
So there isn't much for the team to shoot at. The gang is mostly in cover, although Dawn takes a shot and manages to knock down the leader (but not trigger his hard as nails.)
|Dawn manages a hit|
|Mistakes were made.|
|One feasts and a few more zombies appear|
|Jack runs down one zombie|
|Traci kills one, Beckie misses|
The zombies activate and close on the car. One charges and manages to fall under the wheels, being crushed.
|Silly zombie, charging the car|
|The gang stays put and shoots at a lone zed|
The gang stays put as their leader stands up. They pass 0d on the NPC movement chart, so do not move. Zombies spawn from the gunfire and car noise.
Jack saw more zombies shamble from the shattered ruins of the gas station. Scattered gunfire echoed from the cheese factory, Jack knew there were still some gangers alive over there. Shaking his head, he punched the gas. "Looks like we need a new plan!" He said as the wheels squealed.
"Wait. We're not stopping?" Ethan asked from the back seat, looking around the area.
"Not here." Jack replied. "Like I said, we need a new plan."
|Jack speeds off|
Wow, turn three and the survivors don't activate. They just speed ahead, leaving the table. Except for all the PEFs, this was a rather short game.
The keeping it together check goes about like the mission went. Dawn only manages 1 success, everyone else scores higher and would leave. Luckily Jack and Traci don't have to check, and I decide Beckie isn't going to leave (she's infected and I want to see how that plays out). Ethan does decide to leave though. Dawn manages to roll a three for her Rep check, and stays at 5.