Breathing hard, Dawn sprinted for the nearby building and cover...
|Nothing to see here!|
Continuing the group exploring their neighborhood, the next turn starts with a random event. Odd, but whatever I guess...
|Never Give Up! Never Surrender!|
"I heard people inside." He whispered. "Sounds like four of them. They talked about killing anyone coming in."
"Looks like one just inside the door, by the window back here." Anna said nodding towards the rear entrance. "Do we just leave?"
Dawn looked around the empty parking lot. The office building looming just to the south didn't have any entrance on their side. A couple of small buildings were across the street, but easily visible to the zombie horde, just down the street.
"I'll lead the way in. We have to get off the street, and this is our best option. We're pretty well armed, maybe we can reach an agreement." Dawn said, checking her pistol. "Anna you follow up last, that rifle will be tough in close quarters."
|Get to the shop!|
The next turn I get another random event. The team finds out what the last PEF is before triggering it. It is going to be four gangers (PG+1) inside the cell phone store. I should avoid them, but I don't want to face the zombies on the streets, so I don't have much choice. Hopefully Dawn being protected and Hard As Nails will help.
|They hear something coming...|
A large white man with arm tats and two very large pistols stood by the door, looking shocked. "Shit! They're inside!" he yelled, bringing his weapons up.
"Kill them!" A young woman dressed for a biker rally yelled from across the room, aiming her own pistol at Dawn. "This is our place!"
|Entering the back room|
|Not the best face off|
|One ganger left in the room|
|Back room clear|
|Off the street, for now.|
|A lone zed|
With a scream the pair of gangers charged the back room.
Winning initiative, the gang goes first. They pass man down checks, and decide to attack. Straight to In Sight checks.
|Unfortunate for the gang|
|Only Brandi remains|
On a side note, a house rule I play with is that shooting inside does not spawn more zombies, but will attract zombies on the table within 24". Since zombies may be lurking in any structure, I figure it is a fair way to also give the survivors a chance to 'clear out' the zombies.
Finishing their turn, Larry and Dawn barricade the rear door, and Anna begins looting the gang.
|That should hold 'em!|
|Zombies shamble towards the store|
The team has a few turns before the zombies start to arrive, and put it to good use. They barricade the rear door to DV 3, the window to DV 2, and search the two rooms, as well as the downed gangers. They get a unit of food, the various gang weapons, and a luxury item.
|The team gets ready|
|Here they come!|
"There's more back here!" Anna could see a few just coming up the block. "I'll hold the barricade, it's fine!"
The first zombie to reach the building came to the back door. Anna easily handles it. Her first shots were the ringing of the dinner bell though...
|Zombie comes to the back door|
"They're coming in up here!" Dawn yelled over her shoulder. "Cover our backs Anna!"
|Zombies in the front|
|Dawn holds the line|
|Still plenty of zombies|
|Zombies wander the streets|
|More zeds coming to the shop|
Larry holstered his pistol, pulling out his shotgun. The shop seemed to be a single mass of rotten flesh. "We need to blast a way out!" Yelling, he started shooting, filling the air with lead.
"Stay calm! Keep them bottled up as best you can!" Dawn yelled, struggling with a rotted jogger. "If we panic, we're lost!"
Anna screamed as a zombie clubbed her, and she hit the floor, unconscious. "Look out!" Larry yelled.
|The zombies have a good turn|
|This is how you survive!|
|They just keep coming!|
|They shamble down the street|
|Plus around the back|
Larry pulled Anna's limp form to the cover of a desk. She was breathing, but had a nasty bruise on the side of her face. He was sure she was alive, and a quick check showed no bites. Larry looked up in the doorway and watched Dawn finish off the last zombie from the back room. "Anna's out. Maybe we should try and get back to the offices?"
Dawn looked out the broken back door, and then the shattered front. "They are still out there. We'll wait here and finish off what we can, and then try and make it back." Dawn checked her pistol and wiped off her machete. "I'd like to check that truck before we head back up."
The zombies get a couple of turns of activation without the survivors activating. That's okay, I need them to get to the shop to fight them.
|The zombies keep wandering over|
|More enter the shop!|
|Clear for a moment|
|More come through the back!|
|Zombies in the front!|
The crackle of gunfire slowly died away, leaving a quiet stillness on the streets. Dawn and Larry looked out of the ruined storefront. "Looks like it's clear." Dawn said. "Let's check the truck, and maybe that bar and grill. If we can get some food or something useful, we'll be in better shape for our trip."
|The streets are empty|
I am still going to try and check the buildings, or find something useful to loot. The group is so close to a success, so I'd like to get them the win.
|The truck comes up empty|
There isn't anything useful in the truck (no zombies either, thankfully) so Dawn and Larry try out the bar and grill. There is a welcoming committee waiting inside.
|It's a little crowded in here..|
Once inside, they kill one zombie before closing to melee. Things go pretty well.
|Keep 'em down|
They finish off the zeds, and search the bar. Larry finds some food, and everyone is happy to call it a success.
|The place is empty|
|Back to home base|
Dawn and Larry carried Anna's unconscious form back into the office building. Working together they managed to get back upstairs to the office they had been using as a home. Slowly Anna came around, seeing the concern on the faces of Larry and Dawn. "What happened?"
"One of them managed to club you pretty well." Larry said. "looks like you'll have a nasty headache for a couple of days."
"I hope nothing else is wrong." Dawn said. "We'll take it easy for a bit and keep an eye on you." Taking out bag of pasta she shook it. "We did find something new for dinner at least."
Thanks to the last mission, there is no need for a keeping it together roll. Anna doesn't loose any rep from the mission failure for her (going OOF). Neither Larry nor Dawn advance. They did get two units of food and a luxury item for their troubles. They also gained 3 BAP and a shotgun (they left one with the OOF ganger.)
They still have another office building, and a couple of small buildings they could check out. I think they will need to start moving out of the city soon.