|Campaign start setup|
Some good points: There are a lot of tiles to make the game board. There are 32 double sided tiles, which gives a lot of replay options, and setting up unique scenarios. It comes with 99 zombies (plus one large abomination zombie) and figs for each survivor (8 figs). There are no dice, the game mechanics are purely a compare scores type of mechanic. I did find once I understood how the game worked, it can move very fast.
A couple of "bad" points: With so many tiles, setup can get a bit tedious. I swear it took longer to setup than to play. Any game is going to be at most 15 minutes, which may or may not be a bad thing. Characters are preset, although there are plenty to choose from, and I doubt it would be difficult to create new characters. You need to have a CD player to play the game, and it needs to be quiet enough to hear it.
I did find it very difficult to get pictures during play. With the timer going (the included soundtrack) I didn't really want to stop to take picture. (I could have paused the music, but of course that didn't occur to me right away...)
The four characters I played (I did a random draw, they also have a random weapon for the sceanrio):
|Severity, a rather serious teen.|
|Vance, an athlete and fan of hand to hand|
|Snow, another sporty teen|
|Will, a younger skater boy|
The first two scenarios are linked, and use nearly the same map setup. For the start, everyone has to get to the police station. Each character starts in their own 'home' roughly equidistant from the station. With the starting weapons, they can't make it, so they will need to search and find new weapons to get them to the exit. In addition, none of the characters have their special powers yet, in the 'prologue' they are much more generic.
|Start for Severity and Vance|
Combat is simple, you spend an action and remove a number of zombie equal to your weapon rating. Each weapon then reduces ammo or 'wear' by one pip. This means eventually you'll need either more ammo, new weapons or a way to repair them. Each weapon has an attack, and a 'hold off' value which is used to compare during the zombies turn to attack. Each character can stand with a number of zombies equal to a total of their defense score. Multiple players can add their scores together, which makes sense for how cooperative this game is.
|Assault rifle (it makes noise!)|
|Vance, a couple of turns in|
Honestly, I figured the soundtrack would be just a gimmick, and cheesy. I was wrong, it does add a nice feeling to the game, and is much more exciting compared to a sand timer or clock.
|Everyone at the exit|
|Starting the next scenario|
|About halfway through|
|Getting ready for the last push|
|Snow takes the team home|
The first couple of scenarios did a good job of showing the mechanics of the game. I am looking forward to playing the rest of the campaign (it has 15 total scenarios) I should have some other players lined up...
I would recommend this to anyone looking for a zombie apocalypse game that isn't quite so 'random' as it doesn't have dice. It plays fast, but you still need strategy to get through the mission objectives. The pieces it comes with seem useful for any zombie horde collection. Requiring a CD player to play the game is the only real limitation on playing.