"I hear ya!" Jack yelled back. "Looks like we've drawn a crowd!" He yelled as zombies shuffled through the nearby open gates.
|Zombies surround the group|
Zombies shambled forward, outstretched arms reaching for the living. Screams echoed from the cemetery entrance, where Brenda huddled in fear. Dawn's face paled as she watched the zombie grab Brenda, who couldn't fight back. Dawn felt the horror creep over her as she saw the attack, but a groan from nearby brought her attention around to a zombie trying attack her too. "Not today." she said, leveling her handgun and firing into the head of the zombie.
|Zombies charge Dawn and Brenda|
|Zombies charge Jack and Joyce|
|Things go bad|
This was one of the worst turns I have probably ever had in ATZ. Brenda is dead, Joyce is dead and Tina is running away. Dawn and Jack are separated by about 10", with 5 zombies between them as well. They are going to need to stick together to get out of this alive.
The next turn, the survivors activate, but the zombies do not. Tina runs off right away, hopefully she'll show up after this game is over... With so many zombies entering the cemetery, it really only leaves the opposite side open for Jack and Dawn to escape through. There is a search marker on the way, with five left to reveal, I decide it's worth the risk to expose it.
|Well, that stinks...|
"Head towards that shed!" Dawn yelled, running and dodging zombies trying to grab her. "We'll get around the wall and head for the street!"
"Great, haul ass!" Jack yelled back, kicking over a dead zombie as he jogged forward around a tombstone. Movement ahead of him near the shed made Jack stop. "What the hell?"
The door swung open and a woman came out with an assault rifle raised and aimed at Jack. Two other men emerged from the shadows around the shed, weapons leveled and ready...
The search marker is an ambush, and three random gangers (all rep3) appear and we go right to in sight checks. The gangers are armed with an assault rifle, shotgun and machine pistol. Yikes! That's a lot of firepower. The in sight checks go better for Dawn and Jack, but they are still outnumbered.
|In Sight Dice|
Dawn skidded to a stop as she saw the guns pointed at her and Jack. The gangers looked desperate and she didn't even think about what they might want. Raising her pistol, Dawn drew a bead on a woman in a ragged jacket and fired. The moans of the zombies were quickly replaced with the chatter of gunfire in the late afternoon air...
|Dawn fires first|
Dawn gets three successes in the in sight face off, and fires first. She fires twice, hitting the woman with an assault rifle once. She doesn't kill her, and the ganger passes 2d on her knocked down check and is stunned. Jack and the ganger with a machine pistol both have two successes, and will shoot at the same time.
|They each take three shots|
Jack kills his target with one of his shots. Jack is hit and not killed by the ganger. Jack manages to pass 2d on his knocked down test, and is stunned, but alive. The remaining ganger fires his shotgun at Dawn, getting two hits. One is a knock down, the other is a kill result. Dawn is hard as nails and it changes to knocked down instead. She passes 2d on two checks, and being protected, carries on.
|Shootout in the cemetery|
Dawn felt the buckshot slam into her vest, a pellet grazing her right arm, drawing a line of fire across her bicep. Crashing to ground she let out a yell of pain. "Bastard!" She screamed, rolling over and fixing the shooter with a fierce gaze. "You're dead!"
Fumbling with the pump action on his shotgun the ganger's face went pale seeing Dawn unfazed by the shotgun blast. Fearfully he reloaded and aimed at Dawn...
Eight more zombies arrive from the shooting. The gangers pass their man down checks, and will stick around. The next turn, Dawn and Jack activate first, then the zombies and the gangers do not activate. There is a huge mass of zombies closing on Jack, who will still be prone when they attack...
|Dawn is NOT leaving a friend to die|
"Run! Get out of here!" Jack yelled at her as she turned towards the undead.
"Not a chance!" She yelled back, attacking the zombies as they lurched forward. "Get your ass up and moving!"
|Is this the end?|
Dawn could have run away and probably made it without much effort. No way is she leaving a friend to die if she could help out. I have her move just past Jack and fire at the last standing ganger. She gets a hit and an outright kill. Eight zombies are going to charge her and Jack. This is going to be a messy melee, and one that I am not very clear on how the rules handle.
I figure each round she manages to win, she can keep the zombies off of Jack. Otherwise he will have to fight a round of melee with two zombies. I'll have both his and her melee fights going simultaneously, and it is crazy confusing to try and write up!
|Two zombies get shot!|
Dawn manages to kill two zombies by shooting them to start the melee. The first round of hand to hand has the zombies rolling 8d, Dawn rolls 7d. She ties the first round. The second round she loses by 2. This reduces her rep by 1 and we go to another round. Two zombies now attack Jack, who rolls 5d (rep 4 plus weapon) but the zombies roll 6d (+2d for Jack being prone)! Jack ties his first round.
The next round Dawn ties again. Jack loses by 1. He isn't killed, and loses 1 rep, now rolling 4d. Dawn manages to kill one zombie the next turn, taking some heat off of Jack. Jack loses again by 1, dropping his rep again by 1 (now rolling 3d)! Dawn ties the horde again (7d vs 7d) and Jack loses for the last time, going Out of the Fight. Dawn finally wins a round the the next round, by 2. The zombies win the next round, reducing her rep by 1 again, but then Dawn wins the next two rounds, by 2 and by 4, finishing off the zombies finally.
|After a brutal fight|
Dawn wiped the back of her hand across her brow. Blood and ichor was splattered on her from the fighting she just finished. Her left arm was sore, and she was afraid her shoulder was sprained. Kicking over a dead businessman, Dawn heard a low moan and cough from Jack's prone form. "Well, you're alive." she said, exhausted and surprised. "Let's hope we can stay that way."
Looking around, Dawn saw dozens of zombies moving towards her and Jack. Giving her aching body just a moment to protest, she grabbed Jack and started for a nearby fence. "We came this far. Let's hope neither of us have been bitten..." she grunted and slowly walked away with Jack's unconscious body.
|More zombies appear...|
Dawn rolls a 6 for her infection chance. She is not infected. Jack manages a 5, and just dodges infection as well. Now Dawn is dragging Jack, I'm trying to get to a board edge, and preferably not the same one I entered from. The next turn Dawn goes first, then the zombies, then the remaining survivor. First though doubles come up, which indicates the sun is setting, plus a random event.
|Not very helpful|
The only remaining grunt is the ganger. If she gets to act, I'll treat her like a star.
|Dawn moves away, but the zombies follow|
Dawn moves towards the edge, but I can't quite get off the table. The zombies follow along, plus finish off the ganger, who is just recovering from her stun.
Dawn manages to win initiative the next turn, and can easily escape the board.
|Sometimes surviving is a victory...|
Daylight was fading into darkness, Dawn dragged Jack to a small utility shed. The shuffle and moan of the undead seemed just behind them. Hoping for the best, Dawn pulled open the door to the small shack, finding it empty except for a small workbench, various garden tools, supplies and a riding lawnmower. "This will do." She muttered, pulling Jack inside and closing the door behind them.
Minutes passed into hours and the zombies lumbering about in the darkness didn't bother with the shed. Dawn spent a long night keeping an eye on Jack and trying get some sleep. As the first purplish light of sunrise shown through the small window of the shed, Jack coughed and sat up.
"We ain't dead?" He almost laughed and winced as pain lanced through his chest.
"Not yet." she whispered back, grim and depressed.
Jack looked at her gore-cover form and smiled back. "Honey, you look like hell. When it's light, let's get out of this shack and put some distance between us and this god-forsaken town."
"You want to stay together?" Dawn asked, looking surprised. "I have made some bad decisions, maybe you'd be better off withou-"
"Horseshit." Jack cut her off. "I'm with you 'til the end now." Jack spit out a bloody chunk of phlegm. "I'd have done the same in your shoes, besides, I figure I owe ya."
I roll the normal post-battle recovery check, Jack recovers, but Tina never reappears. The keeping it together roll was tough. Dawn rolls 1d, versus 2d for Jack. She gets 1 success, he gets 0. At least they'll stick together for a bit now. I roll to see if either of them loose rep, but they roll a 3 and 4 and don't drop.
Now they need to figure out where to go next.