"...reporting that the intersection of ninth and college is to be avoided! There are still fires burning in the area, and we have seen police shooting, well... whatever these are! You can see in our footage of the attacks, the infected are brutal in their attacks on people, biting and tearing at people." The scene shifted to the footage, it was jumpy, but clearly showed a young man shamble into a crowd, coming from an alley. Soon blood was everywhere, and people were turning into more of "them". The scroll along the bottom was advising people to stay home, or move to several local schools for shelter.
"Ha! Not going there." Mark said to no one. He considered his glass, but heard his wife's voice...
"Just going to give up? Keep drinking, that will make it all better. I thought I married a fighter, not some drunk." Mark cringed, and threw the glass. He wanted to crawl into a hole and die, but that wouldn't do her memory any honor. No, he may need a new reason to live, but vengeance would do for now.
Mark gathered up what he could find. If people were turning into these things, he would get as far from people as he could. He was stuck in the city for now with the police barricades (the news was useful for that info) so he needed someplace to go with as few people as possible. Mark knew of couple of old factories being torn down, over near one of the canals...
For this scenario, rather than try and increase Mark's rep, I elected to do a thorough loot of the bar and grill he was in. I drew loot from the risks and rewards deck, and rolled a d6 to see how many draws I would get. I figured he would also get 1 unit of luxury items (liquor, readily available.) I got a unit of food, another luxury unit and a baseball bat (which is awesome, he needed a better weapon!) I also gave him his star powers - rolling for the first ability I got Logical, and I chose Rage for his second (seemed fitting.)
The goal of this scenario is to secure the abandoned building, an awesome Stoelzel's Structure that is free through Wargame Vault, which is the first of many of his buildings I will make. I hope to find some other survivors, as well as some other gear (who knows when or even if Mark will make it home.) While this is an urban area, I am running it as an encounter rating 3 (it is still day 1 after all.)
|I think I'll watch for cross traffic...|
|PEF marker in play|
Mark pulled next to the building and killed the engine. A couple of zombies were wandering over, but no more seemed attracted by his jeep. As Mark got his bearings (didn't activate - ye gods I hate that) Mark heard more shuffling and more zombies came into sight! (The second PEF moved in and was resolved as 2 more zeds.)
|GAH! What is that!?|
I remembered getting stuck before, and when I got to activate before the zombies, I debated attacking one side, but the others could still get to me right away. Instead - time to climb the tire pile and go over the fence!
|Up and over|
|They're coming up!|
|This truck is decent cover|
|Awww, shucks, no more zombies? I am so sad...|
|Zombies surround Mark...|
The dice got better, and the rage and bat really made the difference. In a couple of turns, the zombies were gone.
|An empty office.|
|Hey, anyone home?|
"Don't break my window! Back off, I'm coming out." The driver opened his door and hopped down. "Crazy! I saw you beat those things down! Name's Allen, any idea what's happening?"
"Mark. More of this all over, and the city is closed - the cops have barricades all over. I am going to hole up in the building back there. Want to join me?"
"An extra pair of eyes would be handy, plus I just got in here this morning. I've been driving for a couple of days, this shit is going down all over!"
Mark won the meet and greet two successes to zero. I added Allen to my survivor group! Allen is rep 3, with a BAP and Free Spirit Skill.
|Allen comes with a BAP!|
|Line up a long shot|
"Let me take a swing at this" Mark said as he stepped up.
Typical, my dice were bad. Allen hit only once, and didn't kill the zombie. Plus a missed activation, and I was glad the gate was in the way. Mark easily dealt with the zombie when it was stuck on the gate.
"Get the hell outta here!" Allen yelled and ran out the door. Mark followed quickly.
|This looks lopsided...|
|Things are going well.|
|That is an appropriate sign.|
|Not so empty as I had thought.|
|Just junk, but barricade potential...|
|The view from the roof as night falls on day one of the apocalypse...|
After the battle, Mark gained a rep (now a 4). Allen stayed at 3. Rolling Mark got 2 successes to Allen's 0, so I could count on him for a couple of fights at least. All told, I was very pleased with the outcome, although I should have searched a couple more buildings before calling it quits.
I need to figure out what the next scenario will be. Do I try and get past a police check point? Stay put and then get out?