|Dawn on the move|
|Gun jammed next to a zombie!|
The next turn the zombies activate and Dawn is stuck standing there with a weapon that is jammed. I see my luck is holding! The nearest PEF moves right up behind Dawn, hiding out of sight just behind the gate she is standing beside. Meanwhile, the closest zombie charges her, and they are locked in combat.
|Dawn faces one zombie with more on the way|
More zombies shuffled from the driveway of the nearby house. Dawn checked the SMG, unable to clear the jam. She slung the useless weapon and pulled her pistol from it's holster. Aiming at the leading zombie, Dawn calmly faced the remaining zombies as they approached.
|Dawn switches to her pistol|
Dawn fires and kills the nearest zombie. Then she gets to act the next turn before the zombies, shooting two and charging the last to finish it off in hand to hand.
|Dawn shoots the first zombie|
|More zombies on the way|
|Dawn shoots two before charging the last remaining zombie|
|Dawn faces the last zombie chasing her|
|Dawn finishes off the last zombie|
|Orange is a sporty color|
|Is anyone home?|
Dawn shouldered open the front doors, surprised at how easily they opened. As she stepped into the gloomy front room, the shuffles and groans told her she wasn't alone. Three zombies dressed in tattered rags stumbled from the shadows. Dawn fired twice, watching one zombie tumble back on the blood stained sofa. The remaining two zombies crashed into Dawn, jaws snapping.
Dawn's machete flashed in the sunlight streaming behind her as she quickly sliced the first zombies head, dropping it to the floor. As the second zombie grabbed for her, Dawn slashed its legs out from under it, knocking it to the floor.
|Dawn fighting in the house|
Dawn killed two the zombies and knocked the third down. She fired her pistol as she entered the house, and while one of my own 'house rules' is gunfire inside doesn't spawn more zombies, it will draw them. I check the rest of the house (a total of 4 rooms) for occupants, somehow the rest of the house is empty. Meanwhile, the zombie from the container yard wanders over...
|Why did the zombie cross the road?|
|The zombie makes pretty good time...|
Dawn dispatches the last zombie, and sees the lone zombie wandering up the driveway. She has the time, so Dawn searches the main room quickly, but finds nothing. She waits, setting a trap for the zombie when it enters the house. Of course, the game throws a random event my way...
|The zombie is armed!|
Jumping out Dawn hacked at the zombie with her machete, working to avoid the large steel bar being swung by the zed.
|One more zombie to fight|
Dawn searches the house and doesn't find anything useful, which is disappointing, but hardly surprising. Still in need of a vehicle, Dawn moves out looking for fuel and any other useful supplies.
|Dawn leaves the house|
|Dawn checks the vehicles|
Dawn finds 2 units of fuel in the sports car, but nothing else useful. Dawn moves to the blue SUV, and finishes off the zombie still strapped in. The shot doesn't attract any more zombies. The SUV is empty, but Dawn does get a unit of fuel from the truck. Dawn drops the fuel in the orange SUV and moves to investigate the last PEF (which has been moving around the nearby container yard) which will remove the last unknown on the tabletop.
|It turns out to be nothing...|
Dawn crossed the now empty and quiet street, approaching the container yard. She could hear a rustle from the gate shack, and slowly Dawn moved to see what was lurking there. As she moved to the fence and leaned out enough to see, a calico cat bolted from his hiding spot, running off into the yard. Startled, Dawn nearly shot the cat. "Good hunting to you." She said to it's retreating form.
Looking at the containers, Dawn paused and listened for any other movement. Looking at the various shipping containers, Dawn could see many had already been looted. Boxes and cans were spilling out of a few, others still seemed to be closed. A small office near the gate caught Dawn's eye, maybe it would have a list of cargoes.
|Keep Out? I don't think so.|
|The office is empty|
Searching the office didn't yield anything useful. Again, not surprising given the difficulty with looting now. I have Dawn move out and search the containers. I'd like to find some fuel (assuming Dawn gets the SUV started, she needs 6 units of fuel to start her trip) and get a move on.
|Dawn searches the containers|
After searching the containers (and the two trucks in the yard) Dawn finds a unit of fuel and a unit of food. I finally hit a deck reshuffle, and decide to quit while I'm ahead (there were no zombies in the containers, which was a surprise!) Dawn gets back to the SUV and loads up, still with no keys. Luckily, Dawn is logical, and gets a bonus on the chance to hotwire the SUV. She manages to pass 2d, and get the truck started.
Time to try and find some place for fuel...
|Time to leave.|
Dawn shoved the trash out of the back of the orange SUV, the empty boxes and bits of junk made barely any sound, but it still made her pause and look around. Stowing the case of soup she had salvaged from the container earlier, she closed the back and walked warily to the driver's side door. Getting in, Dawn dropped her pack on the passenger seat, making sure her weapons were all within easy reach. Pulling out a small multi-tool Dawn started to work on the ignition.
The SUV roared to life as Dawn got it started. "I need more gas." She muttered, looking at the low fuel gauge. Digging out a folded map from her pack, she scanned for likely places to go for fuel. "Where to next?"