Friday, April 25, 2014

The Longest Day (part 3 - Evening)

Casting menacing red light, the sun sank in the west.  The last rays of sunlight passed through the heavy smoke from three burning buildings, and the world sank into darkness.  The steady shuffle of zombies dragging themselves through the streets continued as night began to fall on a world being conquered by the undead.

Inside the house, Mark hefted his bat.  As the sunlight failed, he moved towards the zombies clawing their way through the shattered windows.  If he didn't start killing zombies, the next sunlight would find him shuffling along with the already turned...
Evening starts
As evening started, 3 new PEFs were generated.  One was between zombie groups, and would become more zombies.  The other two were both quite close to the rest of the group, making it easier to get to them (I was hoping for more survivors to use for reinforcements) and finish the day.

Allen's group had completed their move around the east side of the board, and formed a firing line in the street.  They started firing on zombies heading for the house, which did distract some of the zombies from going into the house.  This helped take some of the pressure off of Mark and Horace.
They shoot, just not very well...
The zombies didn't activate for a turn, which gave me a great opportunity to thin out their numbers.  Allen and team formed more of a circle for firing, as zombies summoned by their fire last turn had revealed both PEF markers.  This turn they were a bit more successful.
Allen and friends find themselves surrounded
In the house, Mark and Horace make good use of their chance, and clear out the dining room.  They move to the front hall, to make the zombies from the kitchen move to them.  I used some Advanced Heroquest tiles for this house (quick and easy!)
Trying to clean house
The house shook, the thumping and pounding from the zombies was incessant.  Mark was exhausted, and tried to keep Horace moving through the house.  "We'll hold in the door, you watch the back, and shoot any that come around!"
"There's no time!"  Horace shouted as the front door caved in and zombies spilled into the hall.  "They're all around us!"
Zombies swarm the house
Just in case you had forgotten, the last deserter was hanging out a window, getting ready to jump from the gas filled house.  She had managed to not even activate for two turns, so even though the zombies hadn't all moved into the house, it was time to go.  She needed to pass 2d to drop to the ground and be able to move 4", pass 1d to drop to the ground and not move (but can move up to 4" by passing 1d on a second check) passing 0d results in an impact 1 hit, and no chance to move.
Passes 0
The deserter passed 0d, and hit the ground with a thud.  Being protected helped, she passed 2d on the recover from knock down.  Unfortunately, she gets charged by the nearest zombies.
Charged, she fires at the zeds, killing two.
Spotters say you got 27 with that blast...
Being charged, the deserter fired on the zombies, killing two, but detonating the gas filled house.  On the up side, she did kill nearly 30 zombies in one shot.  Too bad she died in the blast as well.  Of course, she did kill poor Frank, so I didn't shed any tears...

Mark and Horace were fighting for their lives.  Zombies grasped at them, stumbling through the broken remains of the house.  A muffled thump shook the house, sending already broken windows to the floor in a cascade of shattered glass.  "Sounds like another house exploded!  I hope the gas lines don't all go!"  Mark shouted as he swung his bat.
"We need to get out of here!"  Horace yelled and fired a blast from the shotgun.  "Everything is falling apart, let's just get the truck and go!"

Fighting in the hall
In the streets, waves of zombies continue to move towards the house and Allen's group fighting in the eastern side of the neighborhood.  They tried to shoot up the horde, but their shots were wild, and didn't get much done.
More zombies shamble into the area
Great shooting...sigh
Doubles come up and I drew the "No More Zombies" card.  I could actually see the end of the zombies, finally...  However, as the group continues to fire, zombies have piled into the Cole family house.  The Coles are two Rep 3 and one Rep 2 civilians, I figured parents and a child.

Zombies in the house and street
With a crash, the zombies came through the window, scattering broken glass and bits of window frame through the house.  "Stay back!" Rob Cole yelled at his daughter.   "Head for your corner!"  Rob kicked a table into the zombies, slowing them down.
His wife, Samantha, grabbed a knife and attacked one of the zombies.  "Honey, get outside and run!"
A zombie crashed around the table and grabbed Rob by the leg.  He crashed down into the gnashing teeth, blood pumping out.  Samantha screamed, slashing one zombie which collapsed to the floor.  A second zombie slammed into her, biting her shoulder and two of them crashed to the floor.
Maggie Cole scrambled to her 'secret' corner.  She could slip out between boards on the window, but she needed to hurry.  A zombie lumbered closer, Maggie screamed...
Maggie tries to escape
The family makes a stand, but only the little girl survives the first round of melee.  She runs for a corner as the zombies close in...
Allen and the gang fire on the zombies closing in, listening to the screams of their neighbors getting cut off inside the house.  The little girls scream curdles their blood, but there is nothing they can do to help from where they are.
Keep shooting
The zombies charge, and Dawn fails her citizen brown pants roll, and hides behind the house.  Allen knocks down the zombie that triggers Dawn's flight, as it tries to eat him.   
Dawn runs from the zombies
The gunfire attracted a couple more zombies, but I managed to roll a 6 for one of them, and no more zombies would appear from gunfire.  Now I just needed to roll the same for the zombies appearing each round, and the group could finish the day...

The zombies win initiative, and charge.  Gene misses his brown pants roll, hiding near Dawn behind the house.  The rest of the group manages to shoot up the zombies, fight a couple off in melee, and then regroup by the back of the house.
The zombies have thinned out
Mark's grip on his bat was getting slippery.  It seemed he had been swinging the bat for hours.  Horace kept up a steady stream of shots from the shotgun.  Corpses and body parts littered the floor, creating a grizzly carpet that made footing treacherous.  "Just keep shooting, we will wear them down eventually."  Another zombie fell under the swing of his bat.
Mark and Horace make a stand at home

Mark presses forward
More zeds join the fun
Mark and Horace fall back to the kitchen...
...As more zombies shamble into the house
Maggie felt the fingers grasp her from behind, dragging her back into her room.  She kicked down on its foot, but got no reaction.  Screaming, she shoved backwards with all her strength.  The zombie fell over backwards, loosing its grip on her shirt.  Maggie turned around and kicked her dresser, just like her Mom told her never to do.  The old TV that was perched on top fell over and with a dull crunch, killed the zombie.
Grabbing her stuffed rabbit and backpack, Maggie wiggled out the window, and ran past a startled Ella, off into the darkening evening.
Maggie runs off
Amazingly, Maggie passes her brown pants roll, WINS the melee against the zombie that attacks her, and rolls a kill.  Tough kid.  The meet and greet with the group goes her way, sort of.  Allen manages zero successes, Maggie got 1, and just runs off.  I think she just might turn up again...
More zombies enter
As more zombies enter, I roll a 6 - this is the end of the horde!  They are spread out pretty well, the group just needs to organize to shoot them down.  I didn't mention it earlier, but everyone was suffering a -1 on rep for fatigue at this point.  I put that penalty into play when 5 turns of evening had gone by.
Horace knocks one down in melee

The shotgun clears out the back rooms and Mark moves forward
Zombies start clearing out
Dawn snapped out of her fear, running back around the house, emptying her magazine into the nearest group of zombies.  "Sorry about that guys!  I'll help sort these out!"  She was changing magazines, getting ready to shoot up the zombies still stumbling up the street.
"Glad you came around!  Hey, where is Gene?"  Allen asked as he fired off a pair of shots.  "I thought he was right here!"

So Dawn recovered from her duck back, but Gene failed his and 'ran away'.  I would have kept him on the board, like the other survivors earlier, but rather that deal with that, I removed him and will roll for him to rejoin the group after the battle.
Dawn comes back into action
Allens group moves forward, trying to keep zombies away from the house
Muscles burning from swinging the bat, Mark moved through the dining room.  Darkness enveloped the room, a deep blue light filtering in as the only illumination.  Mark kept hammering the zombies as he heard a constant crackle of gunfire from the outside. "Just keep swinging. Just keep swinging" Mark keep muttering to himself.
Horace yelled as the zombie closed on him.  His shotgun roared, and then clicked empty.  The headless zombie tumbled to floor.  "Got you!"  he panted and started reloading.
Cleared the house
Mark and Horace managed to clear out the house, and moved out the front door to rejoin Allen and the rest of the group, shooting down zombies in the street.
Back into the street

The zombies charge, but are overwhelmed.

The team regroups
 The team regrouped in the front yard of the house, as the zombies finished feasting on their neighbors, and burst out of the house.  With light failing, the team moved up and shot them, leaving just a last pair as night fell.
The last stragglers
Night fell at this point, limiting vision to 6".  No more zombies or PEFs would appear, and night actually only lasted a single turn.
The last scene at night
The group managed to clear the neighborhood, and survive another day.  The area is barely livable, so they will need to relocate.  Gene returned to the group, ashamed of his cowardice.  Everyone, except Gene, became a survivor after this day.  Dawn increased her rep to 4, Horace made Rep 4, and Gene managed to stay Rep 3.  Dawn will not need to check to stay next time, and everyone else elected to stay together.

All told, I played a total of around 40 turns (day, afternoon and evening were at least 10 turns each) and it felt like a loooong day.  Overall, I got the feel from the scenario I wanted, but it was ridiculous how long it took to play.  It was almost like playing three to four scenarios in one long chain.  I don't recommend trying something like this in one go, I should have split it up over a few sessions.

Night finally comes to the neighborhood
Exhausted, each person stumbled up the stairs, Allen and Gene moving tables and chairs to block the stairs off.  With disregard to safety or comfort, everyone found a section of floor to drop on and fall asleep.  Fires burned just north of the house, adding inky pillars of smoke to the dark night sky.  The continuing gurgle from the shattered fire hydrant was the only other sound beyond the crackle from the flames in the empty night.

Saturday, April 19, 2014

The Longest Day (Part 2 - Afternoon)

Smoke billowed into the afternoon air, and heat mirages stirred the air.  Trees caught fire, burning like giant torches lining the streets.  A wind occasionally moved the column of smoke, twisting like a giant black snake in blue sky.
Mark looked down the street, embers floating in the air danced in the heat, sparking small fires all over the neighborhood.  "Watch out there are a bunch of zombies in the road down there.  It sounds like something is moving around the back side of our house!"
"Something's moving around back here too!"  Frank yelled out, gesturing with his pistol.  "This is nuts!  We should seriously bug out!"  The steady pop-pop-pop of assault rifles echoed from the side streets, adding to the chaos.

Afternoon started with 3 more PEFs being generated.  One behind the group's house, one back behind them, roughly near the area they had been hiding in, and the last one right in the middle of the zombie horde.  I figured that one was lost, but the group should be able to get the others revealed quickly.
The afternoon begins
Zombies close on the deserters
Starting off, I rolled doubles and drew a random event.  It was "black helicopter" however, before the game, I decided on something a bit different for this event...
A Predator drone enters the scene
Instead of a helicopter, an armed drone overflies the battle, and will engage the largest group of zombies with a modified Hellfire missile.  It enters a random edge, and I orient it pointing at the biggest bunch of zombies available.  It will fire on a 1-5, and hit on anything but a 1.  If it misses, the missile will scatter d6" from the aim point.

Of course, the group ends up blowing their initiative, and watch the drone fly overhead as the zombies continue their relentless march.
The drone looks for a target
"Drone Whiskey Hotel Three four, clear to engage."  The control voice stated without emotion.  "Target any concentration of zed in sector romeo seven."
The controller rotated his camera view, passing over what looked like a group of armed civilians fleeing for a house.  He could make out what looked like the remains of a military patrol, completely surrounded by zombies.  "Patrol element in R7, any radio contact?" he asked his control over his headset.
"Negative, no recorded elements in R7."  A quick, flat response.
"Moving to engage, danger close." the controller flipped his firing toggle to armed, waiting for a signal tone to fire.

Drone Attack!
The drone fired and hit with its missile.  For this I worked out the missile strike as a 1-1/2" blast radius (thank you years of 40K) anything touched would be killed on anything but a 6, and if not killed, then knocked down (and stunned for d6 turns if alive).  A secondary blast radius of 8" extends out from there, with that being an impact 1 attack, but it will knock over any models it doesn't kill.  This represents shrapnel and overpressure from the blast.
After the attack
The blast kills 5 of 6 zombies in the area of effect.  It knocks over something like 10 other zombies, I expected to kill at least one more...  The closest house also catches fire and unfortunately (?), the blast kills one of the deserters. The other gets knocked down, but being protected, carries on, as a zombie just out of the blast radius moves forward...
Mmmmm Brains!
The zombies close on the last deserter, and she shoots one dead.  Getting up, she starts moving towards the nearby house.  Along the way, she triggers a meet and greet with Frank and Horace, which goes right to walk the walk.
Drawing a bead between the trees
Horace fails his citizen brown pants roll, and hides by a nearby tree.  Frank stands his ground, and takes aim at the deserter.  The deserter fires first and Frank is killed outright.

The deserter finishes her move into the house.  The group moves back - trying to get close enough to storm the house and kill the deserter.  Mark starts trying to coax Horace back from hiding.
Stay in cover
I split up the group, with Allen leading Dawn, Ella and Gene towards the house with the deserter.  Mark would stay with Horace to get him to rally, and then join in the fun.  I rolled another random event as well...
Splitting up in the street
oh great...
The blue house right next to Mark and Horace was rolled to have the gas leak.  With fires burning in two other houses, I ruled a 5-6 each turn and the house would explode.  Mark needs to get Horace moving!

I setup the house interior for the inevitable showdown with the deserter.  I was using the NPC action chart, but it is a bit vague, I interpreted the results from hesitation (pass 0d), to defensive action (pass 1D) to aggressive action (pass 2D).  I didn't want completely random actions, so tried to play the deserter realistically.
Mark and Horace smell gas
Upstairs gives good sight lines
Mark keeps Horace from being zombie chow
A big zombie feast
All you can eat zombie buffet forming
Ella tried the back door, and found it still open.  She had seen the shadow in the window upstairs as she ran to the back of the house, so she figured they would be safe on this side of the stairs.  She waved up the others, whispering loudly "I think she's upstairs, stay out of sight of the top!"
Allen entered, and moved to his left -facing the kitchen.  "Nothing here." he hissed.
Gene moved to the door to the garage, finding it open, and the main garage door open beyond that.  "Looks like its been looted."  He said quietly to Dawn.
"Yeah, that was us last week."  She replied, keeping her SMG pointed at the top of the stairs.
Cover the stairs
Mark shook Horace, yelling at him "We have to move!  Can you smell that gas?  We could be dead any minute!"
Horace snapped out of his fright, and followed Mark as they ran back towards the groups house.  "Man, I am sorry about that.  I don't know what came over me, I'll stick with you though, I swear, I can handle it."
"Don't worry about it, none of us like having a gun pointed at us."  Mark replied.  "Just stay calm and we'll stick together.  Let's check the house."
Mark and Horace move across the street
Just in time
To start the next turn, the gas leak finally exploded.  Nobody was close enough to be hurt, but it rattled the few remaining homes in the neighborhood.  Mark and Horace moved around the group's house and found a lone zombie.  Horace managed to shoot it with no issues.
Lone zombie
Horace gets his first kill
In the other house, the deserter moved to a more defensible position, still covering the stairs, but limiting any exposure to one person at a time.  Meanwhile, downstairs, Allen had an idea inspired by the explosion next door.  He began opening up the gas lines in the kitchen, while Gene moved to the front door to make sure the zombies could waltz right in.  As he opened the door, Gene got a good look at the feasting going on, but passed 2D on his see the feast check.
Barricading the bedroom
This will be a problem
I rolled 1d6 for the number of turns for the house to fill, and rolled a 4.  Plenty of time to get away, even if I have to move in a wide circle away from the house (need to avoid the sight from the upstairs windows.)  The group takes a couple of turns making the downstairs funnel the zombies to the stairs, and hopefully into the deserter.  Then they start moving away from the house to the east.
The feast is almost over
Meanwhile, Mark and Horace entered home, planning on getting in the SUV and picking up the rest of the group.  As they were entering, zombies wandering up the road spotted them, moved to the house, and started attacking the barricades.
The zombies start attacking the barricades
They keep coming
Can the barricades hold?
Mark tossed the shotgun to Horace.  "Start blasting them!  The window in the dining room is already going!"  Mark grabbed is pistol and ran to the room, fring out the window at any zombie he saw.
"I thought we were bugging out!"  Horace yelled back, racking the shotgun as he moved to the window and fired.  "I'd rather not be trapped here!"
"With so many of those things, I don't want to be trapped in the truck either!"  Mark fired as he yelled.  "Besides, we can head upstairs, and block the stairs.  Once Allen and the rest get back, we'll take out enough to get away."
"Well, it sounds like a plan..."  Horace started firing.
The barricades still hold - barely
West window barricade falls
Across the neighborhood, the gas finally reaches saturation, making the house with the deserter a danger.  She realizes the hazard, but the zombies are already coming into the front.  She retreats back to the bedroom, opening a window to jump for it when the zombies come into the house.
House of the Dead
Out the window?
Zombies tore down the barricades, smashed the glass and staggered into the dining room.  Mark snapped off a last shot and threw down his pistol, pulling out his bat.  "Looks like we're going to settle this face to face!"  A crash sounded from the kitchen as the back door exploded inward and more zombies shambled in.
"More from the back!"  Horace shouted and fired.  "Its too many!"  He was starting to panic.
Zombies enter the house
With that, afternoon came to an end, and evening began.  Fires continue to spread, and zombies are adding up.  The group is moving to get back into contact, but visibility now drops to 12".  On the plus side, the event deck is half gone, so there is a good chance of reaching the end of the zombie horde.

To be continued...