Showing posts with label miniatures. Show all posts
Showing posts with label miniatures. Show all posts

Sunday, October 28, 2018

Zomtober 2018, Week 4


Ahh, the final week of Zomtober!  I may not have made all the progress I wanted, but I did get my last walkers done, bringing the total to 14.
Three more Walkers
The Walking Dead zombies have been fun to paint.  They have great poses and a lot of character each.  Compared to Zombicide or Wargames Factory zombies, they have good detail and a good mix of poses.
Zomtober Horde
So I managed to get all my walkers completed, twelve from the box set and two bonus zombies.  There are only two repeat poses, which is good, not that repetition is bad.
Looks like Dawn could use some help.
"Walkers."  The gravely voice with a southern drawl said from behind.  "Looks like a herd.  Could you use some help?"
Dawn turned to see a ragged man, still dressed as a county sheriff.  "Never heard zombies called that."  She replied.
"Zombies."  He stretched the word out.  "Never heard that."
Dawn meets Rick Grimes
I did manage to get Rick Grimes painted from the All Out War set.  I went with a tan and brown sheriff outfit.  I drew inspiration from the TV show, even though I know the miniature is based on the comic.  I am pretty happy with how he turned out.  I didn't do much for the base, just added a torn up newspaper that headlines "The Dead Walk".
Rick in front of the walker herd
Rick Grimes, All Out War
I started the other survivors, but they are not quite done.  Once they are complete, I'll get pictures up.  With some luck they won't take long.
This week's painting
I hope everyone had a great Zomtober!

Sunday, October 14, 2018

Zomtober 2018, Week 2


This week I managed four more zombies completed.  I did get more primed and some work done on them, but they are still a way off from being ready to show.  I am really liking the walkers from the Walking Dead game.  They are very good looking zombies!
Four more walkers!
It's hard to see, but the walker with the white top does have a pink/purple hairdo. It was washed out bad by the zombie wash, but it is more visible in real life.
Dawn checks out the new arrivals
So far I have eight of the walkers done.  I have six more to go...
Walkers!
Two weeks worth of the horde!
Happy Zomtober!  I hope everyone is having a productive month!

Sunday, October 7, 2018

Zomtober 2018 Week One

Ahhh, another fall leads us to another October...or ZOMTOBER!


I'm planning to paint up my Walking Dead All Out War set this month.  Shouldn't be too hard, it's about 20 walkers and five survivors.  It's been awhile since I worked on just a painting project, so this is a good time for this to happen.

I started with four walkers this week.  Hopefully I'll be able to complete more next week.
Four Walkers

Dawn checks the new arrivals
 I have the others primed and ready to get started, so next week I hope to be able to get more done.

Happy Zomtober!

Tuesday, July 4, 2017

This is WAR!

"We need supplies."  Patrick said, lacing up his boots.  "I say we check that small warehouse we passed on Highway 11."
Sandra looked over the few supplies they had in the truck they were using.  "You're right, we need more than a a couple of cans of beans and a blanket."  Pulling on her jacket, she added "Let's go."

This is a recap of the first scenario, meant to teach the basics for The Walking Dead - All Out War.  I have played it a couple of times, both solo and with one other player.  I will show just one of my solo plays, it was the most interesting of the times I played anyway.
Basic setup
The first basic scenario is a supply run.  I have to use Sandra and Patrick, a runner and a bruiser.  This is mean to teach the game, so I have no equipment, and the survivors are designated by the scenario.  I have setup 1/4 of the playmat that comes with the game to designate the warehouse, which is supposed to be 10"x10".  I have to get three supply crates for a successful mission and there are three walkers to face to start out.
Sandra and Patrick
The miniatures that came with the game are of good quality.  I expected as much, Mantic games has a good record of quality.  The plastic is bit soft, but I think they will take paint well enough.  As you can see, I have not painted them yet.
Sandra and Patrick move towards the supplies
Event card
Walkers close on the survivors
There are a couple of key concepts to the game, noise and events.  As you move, you can choose to run (move 8"), which causes noise, and the nearest walker to shamble (move 6") or you can choose to sneak, and move 4".  On the first turn I have Sandra run, with her special ability she has a chance to avoid combat, and Patrick sneaks.  Each turn, you draw from an event deck, which determines how the walkers move and can cause general chaos.
Sandra loses her melee
After melee the losing models are pushed 1" away from the victor, allowing movement each turn.  I found this keeps the game moving along.  After a few turns, things get messy, I move Sandra to get the crates and Patrick keeps the walkers busy.
Things seem to be okay
Moving around it seems things are well in hand.  The events stack up, and the walkers really make things..."interesting".
Pandemonium is aptly named
More walkers appear
The events cards definitely give the game twists and turns.  You may have the walkers not even move, or you may see several more enter the game.  I must admit they do make each game unique, on one play through the walkers barely did anything, we killed them (or knocked them down) and grabbed the supplies in like 3 turns.  Kinda boring.  Other times went sideways in a hurry...
Two down, one to go
Sandra and Patrick move along, grabbing the second supply crate.  I hope to just move along the back wall and grab the final supply crate to win the scenario.
Walkers swarm the survivors!
Luckily Sandra has picked up some armor and a tire iron.  She and Patrick manage to win the melee, even killing one walker (with a head shot) and buy enough space to get the final supplies.
A walker is knocked down...
...Only to get back up again
Sandra moves to the final crate, and the game gives a final surprise!
A lurker!
Luckily Sandra has football pads on, combined with a decent defense roll, she doesn't take any damage.
Sandra and equipment
The final round of melee goes well for the survivors, and the victory conditions are met.  The game ends with the survivors getting the supply markers.  Even with some walkers on the board, the victory conditions are met and the game ends.
The walkers are pushed away and knocked down
As Sandra grabbed the last pack of supplies, a legless torso grabbed and bit at her.  It's teeth latched onto the shoulder pads she was wearing, and she kicked the lurker away.  She yelled at Patrick "I've got them!  Let's go!"

So I have played the game a few times.  There are good and bad points.

The good is the quality of the minis, the various components and the rules are well done.  Games move at a fair pace and for a zombie game, how can you not want to have the Walking Dead franchise?  There are decent rules for solo play, and competitive play as well.

On the bad side, I dislike games that use 'special' dice in place of numerical results from d6s.  How hard would it be to note results as 1-2, 1-3, etc?  The lack of customization and the limited number of survivors hurts the repeat play of the basic game.  I realize I can get a few expansions, but they are still limited.

Once the narrative campaign expansion comes out, it might improve my opinion of the overall game.  It is good, but on a par with Zombicide (which is a great game as well) but I think it is lacking in various scenarios.  It's worth checking out and worth getting it for the miniatures if nothing else.

Sunday, June 11, 2017

Wasteland Cruiser

I found an older muscle car toy at a second hand shop, and it inspired me to create a post-apocalyptic ride.  It was red and beat up pretty bad, the rear window was missing, wheels damaged, chipped bumper, not a wreck, but in bad shape.  I'm sure you all know the inspiration for this vehicle...
Mad Max anyone?
I added some fuel tanks to the rear window area (taken from a truck) as they fir the space pretty well.  The front end has a reinforced bumper made from wire and sprue parts.  I also added wire mesh to the windows, they need some protection.  Overall a rust and dirty paint job finished the cruiser.
Ready for a rough road
Improvised front ram
Rex stands in for Max
Pretty much straightforward, a rusty beat up muscle car.  Some reinforcement and extra fuel tanks for the long empty roads...

Sunday, October 30, 2016

Zomtober Week 5



This week was slowed down by a water leak from an upstairs shower to a ground floor closet.  Quite a mess!  This slowed down my progress on my zombie horde...
Water and drywall do not mix!
I worked on two groups of toxic zombies from the Toxic Mall expansion for Zombicide. I added yellow/green highlights to designate them as 'toxic'.
Red group zombies
Yellow group zombies
I also repainted (mostly just retouching the existing scheme) a Horrorclix 'candystriper' which seemed to be a vampire type character of some sort.  I repainted the flesh to be less pale and red and more normal.  I added some additional red touches to her outfit and then based her on a plastic coin decorated with some craft paper to look like a tile floor.

Survivor and scenery

Finally I added a trash dumpster from Reaper Bones.  Great item for the urban landscape.  I left the lid unglued so it opens.
The lid propped open

This week all together now!
Week 5 all together!
Another Zomtober comes to a close.  It was pretty productive, although I didn't quiet hit my goal of finishing my Zombicide zombies off.  At least progress was made! 

I really enjoyed everyone's entries, they were quite inspiring.  Besides the painting, the background stories and mix of survivors and zombies gives great ideas.  If you haven't already seen the other blogs, check out the links from my page - there are some very excellent Zomtober entries out there!

Sunday, October 23, 2016

Zomtober Week 4

Another week!  This week it's time to take out the trash...  (You'll see what I mean!)

The prison figures from Zombicide have been completed.  These are groups yellow and pink, for the colors used on some highlights.
Squad Pink
Team Yellow

I also completed two abominations, one from the basic game and one from Prison Outbreak.  I am pretty happy with the red armored portions of the prison abomination, I like how it turned out.
ABOMINATIONS!  (Slipped into a 40K inquisitor voice there.)

Needing some food, I added a survivor.  This is a Dark Reaper Chronoscope figure, Jake Ryan, he is based on a Secret Weapons ruined street base.  I have him in a fairly plain outfit, I figure he may have been a police detective or something before the apocalypse.
Survivor Jake
Finally, I painted up some scatter terrain from Malifaux.  The set is Suburb Props, and is a set of various refuse containers and two sets of wooden crates.  They have fair detail and painted up pretty quickly.  To be fair, I had primed these some time ago, but finished them this week.
Scatter terrain
The whole week together, terrain and all was pretty productive.  More zombies than survivors by a wide margin, but at least I managed one more survivor.
More zombies for the horde!
One week to go for Zomtober!  It's been great seeing everyone's progress.  I can't wait to see where we finish!