"Seems like a nice night, I always did enjoy sleeping during the rain." A distant flash of lightning briefly lit the sky. "Should be Mark's turn soon." Thunder rolled from far away, but getting closer.
This scenario takes place during the night as the team rests at the quarry. I decided each time they stop, there is a chance of an encounter. Pass 2d, no encounter; pass 1d, a voluntary encounter; pass 0d, involuntary encounter. I rolled a contact, just like a PEF to figure out what kind of encounter to have. I rolled gangers, and got PG+2. I decided it was a group coming back to fuel their vehicles (hence the reason the pickup and sports car were empty.)
The gang:
Butch, Peaches, Terry, Shelly, Max, and Cleo |
The gang is not expecting anyone at the quarry, and is looking to gas up their cars and get out of the area. Two figures are carrying 4 units of fuel each, which is slowing them down to 4" of movement. They can try and fast move, but will only gain 2" for each success. They can drop the fuel for free and suffer no movement penalties, if wanted.
To start, it is night, with vision limited to 6", there are 3 PEFs, and 11 generated zombies. The Encounter Rating starts at 3 (its night, and a bit more dangerous). The gang moves onto the board and we start...
Butch shifted his vest for the fourth tie in 10 minutes. "Damn this thing itches. Must be zombies around!" He whispered at Peaches. "Damn girl, you want to help scratch?" He chuckled.
"Now? How about you buy a girl dinner first?" Peaches giggled back at Butch "You should just wear your road leathers, like me. Plenty of protection, and comfort, see?" She shook her ass at Butch. "Just like at the club!"
"Damn, when we get the 'stang running again, we'll scratch both our itches!" Butch laughed. "Terry, Shelly, you guys got that gas okay back there?"
"Yeah, yeah. It would be nice to trade off hauling these gas cans though." Terry complained. "I'm getting tired of hauling this gas all over the county."
"Then you shouldn't have had us run outta gas here yesterday!" Butch snapped back. "You were navigating us, I said we had to get to Point and you strand us short. Be grateful you still get to ride in the truck!"
The gang moves down the road |
If only they could see |
It doesn't seem fair. |
I guess this zombie also was an orc cosplayer... |
A brief flash of lightning lit up the area, and Peaches nervously stopped in the road, looking at the fence. Crickets fell silent as the thunder rolled through the quarry. "Did you see something by the fence?" She asked nervously.
"There ain't nothin' out there. This place was empty yesterday, probably just a deadhead stuck on the rocks out there." Butch said but pulled his twin hand cannons from their holsters. "Still pays to be careful though."
The nearby PEF moved to the fence, and was just at 6" from the group on the road. It was a bad time for the humans to not get to move...
Hey what is that? |
Zombies! |
Another flash of lightning arced in the night sky, giving illumination over the are for a few seconds. The chain link fence rattled and a bunch of zombies clawed at the flimsy fence. "Holy shit!" Terry yelled. "There's a ton of them right here!" He dropped the gas and brought his shotgun around.
"Grab that gas and run for the truck!" Butch yelled
Part of the fence falls! |
Gang firing line |
"They're still coming!" Terry yelled, reloading his shotgun. "We have to get outta here!"
"Calm the hell down!" Butch shouted, giving Terry a shove forward. "There can't be that many of them, we've handled this many before! Don't be such a pussy!"
The gang fired and killed 5 zombies, and the noise attracted a few more. Unfortunately, Allen didn't hear the gunfire, or confused it with the distant thunder. I figured he had to pass 1d on a savvy check to hear the commotion and understand it was something worth checking out.
Zombies recover and move to attack |
More gang shooting thin out the zeds as Shelly charges |
Zombies charge! |
The gang manages to knock some down |
Allen paused, looking out the window. Flashes lit the night, and Allen thought he heard thunder. "That's not thunder...That's gunfire!" Allen ran into the office, waking up Horace, right by the door. "Get up! Someone is outside shooting!"
Allen wakes up the team |
The zombies win initiative, and the resulting charge crashed into the gang. Not a good time to loose initiative...
Zombies swarm the gang |
The horde attacks! |
Peaches swung her knife high, shattering one zombie's skull. Kicking out, she knocked another down, and with a backhand with her pistol, knocked down the third zombie attacking her. "We need to move!"
Butch clubbed a zombie down to the roadway "We'll make a hole and get to the car!"
Earlier the gang had done some very impressive shooting, but the last couple of turns they went cold. Luckily they have 2 rep 5 characters, plus their hand to hand specialist (the swords gave +2d) so when the zombies got to melee I didn't think it would be too bad. Of course that leaves 3 characters at rep 3...
Terry gets chomped! |
Everyone up and at 'em! |
"Damn it Max, its time to nut up!" Butch kicked down a zombie trying to bite his arm. "I am so sick of your whining, stop being a bitch and start killing zombies!"
Max fired his pistols, one clicking empty after a couple of shots. "I'm running out of ammo!"
Falling back from the road |
The storm arrives |
Here they come! |
More zombies crash into the gang |
A strong lifeless arm clubbed Butch in the head from the zombie that had killed Terry. The world spun, and went dark for Butch as he crashed to the ground.
"Butch! NO!" Peaches screamed. "Get off of him you bastards!"
"Screw this! I'm gone!" Cleo yelled and ran into the night.
"You bitch! Get back here!" Peaches yelled as Cleo darted into the bushes. "Shelly, kill those things and head for the truck! Max, cover our asses and move!" Peaches ran to Butch, dragging his unconscious body down the road.
Peaches drags Butch away from the zombies |
Meanwhile, Allen and Horace unblock the front door, planning on heading outside to see what is happening.
Horace and Allen head out |
Another turn comes up, and the zombies get initiative again, and the gang (well all humans) don't even get to go. Ouch, really bad time for that. Losing initiative several turns in a row really bites, and changes the whole tactical situation.
The zombies pursue the gang |
The gang wins melee |
"They're still coming!" Max yelled, wiping grime from his face. "We should just cut and run!"
"We're not leaving Butch!" Peaches screamed, kicking one of the collapsed forms in front of her. "I'm not leaving him to these things!"
The gang did okay in melee, although Shelly only managed an evenly matched with her opponent. The next turn, a random event came up:
How...inconvenient |
Get to the Truck! |
The zombies try to keep up |
"Hey there! We're alive, do you need help?" Allen shouted as he saw a young woman dragging an unconscious man forward.
"Max, Shelly! Help!" Peaches yelled, raising her machine pistol and taking aim at the lead form by the SUV.
"Drop the weapon lady!" Horace barked. "We don't want to hurt you!"
"This is your fault!" Peaches screeched, dropping Butch to the ground to steady her aim. "Screw you!"
Max and Shelly ran up beside Peaches, ready to face the new threat with zombies shuffling behind...
Peaches meets Horace and Allen |
So I probably didn't run the In Sight check exactly right. Horace and Allen were out, near their SUV, facing the road. Peaches moved up to 6" away from Horace, triggering the check. The whole "unit" of the gang should have been able to move, and I didn't want them to move up piecemeal, each triggering a check (that doesn't seem right according to the rules, either) so I completed the gang move, with them getting the 2" additional move once they reached the same point as Peaches.
As far as a check goes, Peaches decided to go straight to Walk the Walk. My pictures of the actual showdown turned out...poorly. You can see the aftermath below:
End of the line for the gang |
"Damn! What was wrong with those idiots!" Horace said as he reloaded the shotgun. "I wonder if they knew we were here?"
"Who knows...Watch out!" Allen replied as a zombie lurched out of the dark and attacked Horace.
The gang lost the in sight test pathetically. Allen dropped Peaches, getting a kill result right off. Horace then fired next (Peaches would have gone next, but Allen beat her to the punch) and killed Max, but only stunned Shelly. Zombies were closing in the gang before, and now had new fresh meat to pursue...
No more gang, plenty of zombies! |
"Let's start clearing them out!" Allen said and walked forward, shooting.
Shelly passed 0d for man down, and at her next activation, fled off the board. I figured she crawled away as the zombies closed in, and with the gunfire, the start of the rain storm and it being night - nobody noticed. Maybe she could find Cleo and they could get someplace safe...
The team moved forward a bit and started shooting up the horde as it approached. Mark and Dawn added in after a turn, helping clear out the zombies shambling up the road.
Horace and Allen start down the road |
Mark and Dawn join in |
Thinning out the horde as the rain starts |
Last few zeds |
The zombies die off |
Just a few left |
With the zombies down, I move to the last PEF, figuring the group isn't going to rest until they feel the area is cleared out. It gets revealed as an increase in the encounter rating. With nothing else going on, the scenario ends.
Check out that area over there... |
"Yeah, I don't think any of us want to drive in this weather in the dark." Allen said, shaking water off his pistol. "It's raining cats and dogs out here!"
"Its still a few hours until sunrise, lets get dried off and what rest we can until then." Dawn suggested.
"Sounds good to me." Mark replied.
The scenario was a success, everyone lived (well, Team Mark lived) and they managed to loot some fuel (I ruled the gas cans had been shot up and spilled during the fighting, so only 2 units) and some more weapons. They pick up a pair of pistols, a machine pistol, two BAP and two sets of body armor.
-----
Oh yeah, I almost forgot...
What do we do with this guy? |
Great report some of the cards were highly amusing especially the cos playing Orc and the guy who had a bout of IBS! I wonder what will happen to the survivor of the gang......
ReplyDeleteThe cards went poorly for the human side, but such is life, I guess. Its strange, many times I don't get many (or even any) random events, and then I have a game like this with several in close proximity.
DeleteGreat scenario yet again, very entertaining and believable if a little harsh on the characters involved (6" night visibility rather than 12" - must have been a new moon!). The number of events seemed well above average and not one seemed to help the humans, but despite everything the team came out on top and rightly so.
ReplyDeleteAs for the captive, if he survives, the thing to remember is that the Survivours are the good guys !
I was figuring on the gang using the middle of the night to get back to their rides, and the darker time would help with sneaking. It would have worked for them as well, as the zombies were wandering around randomly...until the PEF made a beeline and caused the chaos. I really had planned the gang to be more sneak in/get out - not a shootout!
DeleteI have been trying to keep the team more human, and not just bloodthirsty killers. I am leaning towards leaving the gang leader, with his gear, in the offices when the team departs.
Maybe he turns up again...
Excellent episode dude.
ReplyDeleteWhen it rains, it pours. Literally.
Never fight zombies at night, at least "our" gang did OK.
As for the survivor, questions.
Thanks! I had hoped for more sneaking, less 'zombies chew on gang members' but you make do with what you get.
DeleteAs Zabadak pointed out, Team Mark are supposed to be the "good guys". It is still only day 23, I have hard time believing they would kill someone found unconscious in the rain....
Like your story. Lot of suspense and fun.
ReplyDeleteBad luck for the gang....
Glad you enjoyed it. It could have been much different had the gang not encountered the zombies when they did.
DeleteThat was very atmospheric, though I think that Team Mark are all going to be sleep-deprived for at least the next day - what with the storm and the fight in the middle of the night!
ReplyDeleteYou know, to start with I felt sorry for Mark &c, having a couple of hard-case gangers and their followers descend upon them in the dark. But then I started to feel sorry for the gangers as they had a really rough time (especially when Butch went OOF), But then my feelings changed again when Peaches opened up on those who had offered to help - screw the gangers!
If/when Butch does recover, he doesn't know anything about Mark's group, does he? He was unconscious before they were encountered and it was dark...
I was playing the gang as best I could - I didn't just hang them out there, and I felt they had a decent chance of success. The reactions for gangers really make them hard to feel sorry for - they will go to guns very easily!
DeleteButch has no idea who the group is, where they came from, etc. Of course, he knows the area, and if/when he finds the rest of his group dead, he may react differently...
Hopefully you keep enjoying the campaign reports. We'll see what trouble the team can get into next...
Awesome Batrep... he might have some useful information for them, or know about somwhere safe? Decisions, decisions!
ReplyDeleteWell, hopefully he wouldn't just go straight to walk the walk... Maybe he does have some good info, it could be worth a try to see if he will share.
DeleteThat was most enjoyable! Team Mark came out of it very well with no casualties and a nice cache of loot. It is entirely possible that they don't even know Butch is still out there wounded, given the restriction you placed on vision. Perhaps they'll just leave him be, unaware of his close proximity.
ReplyDeleteGlad you enjoyed it! It didn't turn out how I expected, but things seldom do...
Deletefor if the team even knows about Butch, Peaches was dragging him to the truck, and when the team went back to loot the dead gangers, they would find him. At first, I figured they would just kill him. However, I am going to make the same mistake all "good guys" make in these stories - they'll let him live and we'll see if turns up as a villain...
Wow. SQuarry II was even better than SQuarry I. When fate decided to not let go. It happened to me few times when random encounters kept on coming and none of them good for the team. That is when you know you will have to leave the area asap. For the last ganger, I suppose the group would be sorry for him and leave him alive. This can be a great governor type of opponent (from the Walking Dead tv, not the comics), and maybe will want to kill the b.stards who slaughtered his friends (from his point of view). Looking for the next scenario.
ReplyDeleteIt is odd how sometimes the random events do just take over. I was really surprised the gang took the worst of it. I figured Team mark would get hit by one at least.
DeleteA possible reoccurring villain is why I am considering leaving him be. I also considered him becoming a hero, maybe the fact that someone didn't kill him, makes him just a touch less 'gangster'. We'll just have to see what develops!