Tina stirred from her sleep in the bed as Dawn shifted her position at the window. "Is something wrong?" Tina asked groggily.
"I saw something at the house next to us." Dawn replied, looking around the area between the houses. "It looks like we have some visitors out there as well."
Tina stretched and climbed out of bed, putting on her shoes as she stood up. "I'm going to bet we have to go out there, huh?"
"Just enough to find out who or what is in that house." Dawn gestured at the nearby farmhouse. "I'd like to check on our truck as well, maybe move it to this house."
Tina finished pulling on her jacket. "Can we stick around here after that? I'll bet there is plenty here we can use."
"Sure. Let's check the area, just to keep us from getting surprised. I saw a water pump out back here. If we can get some water, we have plenty of food for a few days at least." Dawn stepped away from the window. "I'd like to rest for a bit too."
It is morning of Day 42, Dawn and Tina have secured a house in a rural area, but the immediate area has not been cleared, as they ended the previous mission with an unresolved PEF in another building. The goal for this scenario is to reveal all PEFs and have no active zombies within 12" of the house they are using as a base. As a secondary goal, they need to spend a turn at their SUV (the orange Hummer) gathering up all of their stuff and if I feel like it, they may move the SUV closer to their new base.
As we start, there are 5 zombies and 3 PEFs on the board. The ER is 4 and zombies will spawn on a 6 from noise. The scenario starts with Dawn and Tina stepping out the front door of the house they are staying in.
The sun rises on the neighborhood |
The pair step outside |
"Just be ready, we don't know what all is out here." Dawn replied, looking around.
The sound of metal parts bouncing off the ground caught Dawn by surprise. "What the..."
Tina swore loudly.
This takes a bad turn |
PEF moves into contact |
We meet Donald, a survivor! |
The crunch of underbrush gave away the approach of a lone person. Dawn and Tina had their weapons ready as a middle aged man with a sub-machine gun stepped around the corner. He paused for a moment, holding his weapon at the ready. "I'm just passin through. Not lookin for trouble."
Dawn relaxed, holding up her empty hand. "We're on our way east, we have friends there." She started.
"Ha!" The man laughed. "Ain't nothin left east of here. There's an overrun FEMA camp in Somerset. They setup in a fairground or somethin'. Still someone alive there yesterday, I heard gunshots as I went past, but there are hundreds of deadheads there." He looked over the two women. "Come with me, I hear there are places out west still holding out."
"We just barely got away from Minneapolis." Tina said. "There isn't anything there or west of there. It's all gone!"
"Still, I'm gonna see fer myself." He replied. "Got anything to trade?" He relaxed and held out a hand. "Name's Donald, you are?"
The PEF resolves as a rep 5 survivor, armed with an SMG. He rolls 4 dice (outnumbered 2:1, so looses 1d) and gets 3 successes. Dawn rolls and gets 3 successes. Normally, that indicates an exchange pleasantries but that's all. I figure they can barter on equal successes, but all we do is exchange info. Too bad, he would have been handy to have. I decide Donald is going to check the ruins across the road from where he started before leaving that table edge.
Donald moves on, shooting at a zombie |
Dawn and Tina move forward cautiously |
Three zombies were attracted by the gunfire and the survivors go second the next turn. Dawn and Tina are making their way to their SUV, Donald is checking the ruined house.
Zombies get closer |
Dawn and Tina move ahead to attack |
Dawn and Tina each fire twice and each manage to kill a zombie. The road is clear for them to head for the SUV. Donald searches the ruined house and finds nothing. No more zombies appear from gunfire (at least something goes well!)
The road is quiet |
On the next turn, the survivors activate, but the zombies don't. Dawn and Tina make it to the SUV and add the fuel to the tank. Donald takes a chance and tries to loot again, still finding nothing.
Dawn and Tina get to the SUV |
Another turn and another random event...
Who is calling now? |
An electric set of tones cut through the morning air. Dawn and Tina froze, looking around, such a familiar sound from before all this now seemed so alien. "What the hell is that?" Dawn said looking around. "It's bringing trouble!"
Shambling forms stumbled from the ruined house and crawled out of the brush and trees. Suddenly nearly a half dozen more zombies had wandered towards the ringing phone.
"I always hated that ringtone..." Tina said as the cellphone died.
At least it's closer to Donald |
Five more zombies! |
Well, the added zombies make things fun. The survivors go first when initiative is resolved. Donald steps outside the ruins and fires at the nearest zombie. He misses.
Yeah, it's been a day like that. |
I figure Donald can handle the zombies (or not) but if nothing else, it buys time for Dawn and Tina to trigger the last PEF outside the house they have to search. Might as well try and finish the scenario...
Dawn moves in sight of the PEF |
It is a lone zombie... |
Dawn takes care of it, no problem. |
Dawn and Tina keep moving |
One more zombie appears from each of Dawn and Donald's gunshots. More targets for the survivors!
The next turn, the zombies go first. The closest charges Donald, who manages to fire in reaction to being attacked.
The zombie charges Donald |
He finally hits something with his SMG. |
The zombies move in, one getting close to Tina, but no others getting to melee.
Donald is getting pinned in |
One zombie near Tina |
Tina fires at the closest zombie and takes it out. The road is relatively clear around Dawn and Tina.
Tina shoots straight! |
Donald kicked the lifeless body he had just riddled with bullets from his H&K. Spending a moment changing magazines, he turned and walked back around the side of the house. "Aww damn." he muttered as he saw the group of undead crossing the road towards him.
Looking down the road, he could see the two women moving around the curve. "I bet they can handle themselves. Time to get out of here." Donald turned away and ran towards the railroad bridge to the south.
Donald decides to leave |
Donald leaves the table and the zombies start to move towards Dawn and Tina. This day just gets better and better.
One more zombie from Tina's gun shots |
On the next turn, the zombies act and the survivors don't. All Dawn and Tina can do is watch the undead slowly creep towards them.
Slowly closing in... |
Dawn watched as the nearby zombie slowly shambled along the road towards her and Tina. Checking her pistol, Dawn reached for another magazine. Sudden fear gripped her as she found her magazine pouch empty! "Crap, I'm almost out of ammo!" She yelled to Tina.
"What do we do?" Tina asked, panic rising as she looked around at the zombies closing in.
Holstering her pistol, Dawn held her machete with both hands, ready to face the zombie. "You cover me, I'll use this!"
Another random event...ouch! |
Another turn, another random event. This time, Dawn finds out she has only one shot left for her BAP. She holsters the weapon, switching to melee only for the remainder of the scenario. At least she is pretty good in melee...
The zombies go first when the turn finally begins.
One zombie charges Dawn, the rest close in... |
I'm using the new melee rules, and Dawn is rolling 8d6 [rep 5, protected (+1), two-handed weapon (+2)] vs the zombie's 3d6. She also gets one automatic success. Unsurprisingly, she wins easily. Tina fires twice and kills the next nearest zombie and Dawn shifts position to be closest to the oncoming horde.
Dawn and Tina face the horde! |
Dawn and Tina win initiative the next turn, and move forward just slightly, trying to keep the number zombies that can charge Dawn to a manageable number.
Tina runs out of ammo! |
Dawn stepped up next to the SUV, watching the oncoming zombies as they stumbled along the road, reaching for her. Tina fired her pistol twice and then a loud click echoed along the suddenly quiet road. "Crap! I'm out of ammo!" She yelled.
Dawn threw a quick look at Tina. "Change mags and get ready to shoot after I'm done!"
Tina was desperately searching her pockets for another magazine. "I'm pretty low on ammo! I think I have another..."
Tina rolls snake eyes, and goes out of ammo. I am using really tight ammo rules, and will need to pass a check vs the target rating of the pistol (2) to see if she can reload on her next activation. Dawn faces two zombies in melee, rolling 8d6 vs 4d6 (3d6 for the first zombie, plus 1d for a second zed in melee).
Dawn moves into hand to hand |
Dawn has another good round of melee, and kills the two zombies in one round of combat. Another zombie appears from Tina's gunshots, right in the middle of the road, joining the group of zeds moving towards Dawn.
The zombies continue to move towards the survivors |
Dawn and Tina go first on the next turn, and looking at the way the zombies are spread out, if Dawn charges, she can only get 2 in melee. Tina is trying to reload, so she won't get to fire this turn. I decide to have them move back, Dawn hanging back to get a few in hand to hand. At least that's the plan.
Dawn is charged by three zeds |
Dawn fights for two rounds, killing a zombie on the first round and finishing off the last two on the second round. Normally this would result in an infection check, but with my house rules, Dawn would only have make that check if the combat goes more rounds than her rep.
Dawn is victorious |
The zombies win initiative the next turn, and the last three charge Dawn. Tina has reloaded, but if she runs out of ammo again, she will be out of ammo for the remainder of the scenario. (She passed 1d on her reload check.)
Tina watches Dawn fight the zombies |
Dawn rolls very well, killing the zombies in a single turn. Finally something goes well for the survivors. The table is clear of active zombies, so I quickly move to the target house to reveal the last PEF. It's been a long game, so instead of going room by room, I handle the PEF per the normal rules.
Dawn and Tina arrive at the farmhouse |
They find three zombies inside |
Dawn kicked in the front door, yelling out into the house. Almost immediately, three zombies shambled at her in the doorway. "Come on out!" She yelled, brandishing her machete.
"Hopefully that's all of them!" Tina yelled as the zombies attacked Dawn.
Dawn finishes off the zeds |
Dawn wiped the bloody machete on the rags of the now dead zombie. She kicked the door and yelled a few times into the house. The moldy smell of death lingered inside the seemingly empty house. "I don't think there are any more inside." Dawn said to Tina who was standing behind her with her pistol at the ready.
"Let's head home then." Tina suggested. "I don't want to deal with that smell."
Dawn nodded in agreement. "Yeah, we'll see what we have and then if we really need to we can check this out."
The scenario is success, Dawn and Tina have finished the 'secure' scenario and can now loot their 'house'. They are going to take their time (which means they get normal looting chances for the rooms in the house instead of the scare loot rules.) They will take a short break to get ready for the trip to the east.
Oh, on the last turn, doubles came up...
Really? What a day! |
Dawn and Tina survey the flat tire. |
I gave them a chance to have the spare and tools, by passing 1d. The roll is a success, but they elect to NOT fix the flat right now. After all, now it looks even more like any other wrecked vehicle on the side of the road. Hopefully that will keep it from being easily stolen. They gather up the fuel and take it with them back to the house.
"I'm really sorry, one of those shots must have gone wild and hit the wheel." Tina said as she and Dawn walked back into the house.
"No big deal. we'll just have to change the tire before we leave." Dawn replied, setting a gas can down just inside the door. "Let's see what we can find here."
Nice narrative dude, great encounter shame you didn't recruit Donald.
ReplyDeleteI'm currently playing a hell of a lot of ATZ at the moment and loving it, shame I didn't write the last game up for an AAR as it was probably the most intense encounter I've played in!
Keep going bud, love to see Flo's gas station in an AAR coming soon... ;-P
Thanks! I had hoped for a new recruit, but the dice had other ideas.
DeleteThe gas station should be up shortly!
What a day! another great report and who knows what they will turn up in the house?
ReplyDeleteIt was a bad day, the random events seemed to be stacked against me the whole time...
DeleteGreat to see Dawn and Tina survive another day and have things work out well for them, relatively speaking, of course.
ReplyDeleteI was just happy to get away without anyone dying! The dice were pretty cold, and the random events seemed stacked against me. Some times it just seems the world is against you!
DeleteSometimes every little thing just goes wrong, doesn't it? At least the humans all survived, but I'll bet they check their weapons a bit more thoroughly before the next time!
ReplyDeleteSimply awesome dude! Love the BatRep, love the table. Great stuff!
ReplyDeleteDawn has had her fare share of bad days, but at least she survived !
ReplyDeletegreat scenario, though even with the new rules dawn is as unstoppable as ever.